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Metropolis Reality Forums « Entertainment Weekly Preview of TAR5 »

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   Entertainment Weekly Preview of TAR5
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   Author  Topic: Entertainment Weekly Preview of TAR5  (Read 783 times)
Psycho Pericles
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Entertainment Weekly Preview of TAR5
« on: Jul 4th, 2004, 10:33am »
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WARNING...This article is media but contains some location spoliers up to Pit Stop 9 (WRP would let them do that? lol).   If you are a purist avoiding all spoliers...do not scroll down...but this is Media/News so it does fit in this forum.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Quote:
Contestants on CBS's Emmy-winning global wind sprint The Amazing Race face many challenges, such as restraining themselves from strangling their partners until after the race is over, and realizing that speaking louder and slower does not make foreigners understand English better. But the greatest challenges are the exotic, terrifying, and goofy competitions that frustrate players in every time zone. In Race's fifth season, the 11 teams will recruit Calcuttans to help them push engineless cars, haul stones in front of the Sphinx like Egyptian slaves of yore, and participate in a chocolate-eating task that exec producer Bertram van Munster calls a "Willy Wonka takeoff" in honor of the show's first little-person contestant....
 
The assorted "Roadblocks," "Detours," and "Fast Forwards" evolve from van Munster's preseason jaunt around the planet, where he devises a route and searches for indigenous sports, like last season's get-dragged-through-the-mud-by-a-bull spectacle in India. Back in California, challenge producer Jyn Buss (who has now moved on to devise games for Big Brother 5) and his research team flesh out the ideas and test them around the office. For a Hawaii pit stop in AR4, for example, Buss wanted teams to chisel open a rock to find a clue inside, so he experimented with many fabricated stonelike compounds, smashing them in the parking lot. Says the meticulous Buss, "I needed the competition to take at least 35 minutes to see frustration on the players' faces."...
 
Nothing exhilarates Race producers more than seeing a player self-destruct over one of their creations; reminiscing about AR3 champ Flo's aneurysm-baiting tantrum while attempting to maneuver a round boat in Vietnam, van Munster gets positively giddy: "She got so frustrated!" Forget the Emmys: For the Race crew, watching a player burst into tears is the real sign of a job well done.
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